Which could be fun if you did an ingame mic and chat system and added things to the relay system related to it. obviously you would need a chat system to coordinate or they would want some other form like mic system. Then everyone is always on the same time. And simply let them work on mutliple craft at the same time if needed. This would make multiplayer singleplayer with multiple people. And maybe the ability to design default ones or have a few default ones in the game if needed. You would simply add different markers like in a video/audio editor program to say what it should do. It could be added with the add waypoint option when you click on it. Even the ability for the player to custom make them. some invisible or visible things showing when it may need attention. I think that would simply take some logic added to the existing path logic showing where it is going. So, I think the game just needs a que system that simply utilizes the existing game to make single player more completely and make multiplayer doable. ![]() Like 1 year or 1month timers until it triggers stuff again on top of an infinite ignore where you just let it go or die etc. Although that system may need timers added to it or something so you can temp ignore it. and then the ability to put a craft in a setup where it's marked as not caring. That means KSP just needs stuff to show when and where a craft needs help over warping a little better so stuff doesn't auto die. Then you have a NASA/realworld que system where you work on each project as they hit their important points. The mutliplayer then simply adds a person to work on a second craft at the same time if multiple craft pop up in que together or help give a second hand to a single craft. anything in a non warp area or slow warp area or crosses a trigger point or some sort can't allow normal warp. If you get an item that needs attention you can't warp and have to do it. ![]() This would create a game as KSP should have already worked for single player. Then start up warp till the next item auto stops warning you need to work on it. Then you unwarp on the first vessel needed and do what is needed. Why not have multiplery alow people to help with both their planes and the other guys vessel. What about doing what he said but make it a bubble and stop warm when you go from the blue line to the orange line focusing around the planet? Oh NVM. Yep, this will add some difficulty to play with, but this is difficulty is the beauty too.Īnd this is all! All be good and looks great! Planets, during the warp should not move like, there is no warp for them, because of other players travelling points and they places. The new warp-end user's time should be the same as the other players time is. Then add warp-denied zones and disappearing ships, then do sync when warp-ends into the multiverse users space and recreate object, synced to others. In the first of all: make multiplayer without warp on network code similar to Factorio's network code. How to implement this in your current branch? There are some limitations to help KSP's physics to do it: you cann't stop warp near then 10km of some-one's ship, asteroid, or deny-warp zone of a planet and so you can't appear in the middle of someones ship or asteroid or planet. When you do this, your ship will appear somewhere in the space, and other players and ship can interact with you. When you left this zone, you can click "warp" and your ship will simply disappear from all other players game world (they time isn't warped), but your ship will be like 'hyper-space', you can control it like usual and stop warp at any time. You can merge your stations and ships with other players in this zone, bot not in warp-allowed zone. ![]() The best solution is: warp-denied-zones near the planets and disappearing of the warping ships.Įvery planet has its sphere zone (100km) for Kerbin, where no one can do warp. What to do if some player wants to make 2-years warp to the EVE and what the other players should see? We all know that the main problem of multiplayer is WARP. I'm very old KSP fan, i have took part in developing KSP multiplayer modĪnd now i have invented the common solution, the devs can insert into the master branch of KSP. Hi, last ones of devs, who still are here.
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